Tuesday, April 29, 2014

So...Kill Team!?

So I had the pleasure of playing Kill Team a few days ago...it's pretty fun. It plays very much like War Machine but you get to use all of your cool 40k models. I have only managed to win 2 games thus far, but it is cool. A run down for those who don't know the basics:

-The game size is limited to 200 points
-You may not take anything with a save better than a 3+ and no model can have more than 3 wounds
-Your army is composed of up to: 2 troops, 1 elite, 1 fast attack
-No flyers
-No reserves of any kind except for outflank
-Everything scores (even vehicles!) unless it specifically says it does not (example death company)
-You play on a 4x4 table

You get to select 3 guys to be "specialists" meaning they get to pick a special rule from a table. You also nominate one guy to be the "leader" who gets to roll for a leader trait each game.

In the game every model acts independently so units that naturally are of size 1+ are great as you can just buy the 1 guy. Things like guardian squads are iffy as they come stock standard with 10 guys...but each guy alone is less than spectacular. Anyone some early lists I have been playing with:

Dark Eldar:
3x trueborn w/ 2x splinter cannon and a blaster in a venom
1x beastmaster w/ 5x khymerae

This list worked alright, although I have found that space marines are just the fucking shit at this game. As expected a guy in power armor functions in this game much like how they did back in the hay day of 40k. The lack of 2+ saves and the fact that power weapons and low ap guns are fairly rare makes having that best of saves really really nice. Also space marines naturally have loads of special rules (sterngard...jump packs) etc etc.

So with that in mind I played against my brother wielding this list:

Raven Guard:
5x assault marines w/ 2x flamers
5x scouts w/ a melta bomb in a land speeder storm

In almost all of our games he was able to crush me due to his entire army having combinations of infiltrate, scout, and outflank. Outflank is retarded good in this game. As each model acts independently they come in on their own and with the smaller table size and moving 12 inches...assault marines are just really really good. With the basic marine kit (grenades, bolt pistol, close combat weapon) they can threaten just about anything and with the alpha strike they do really really well.

So...the list I finally managed to win with is similar but I used Dark Angels.

Dark Angels:
3x black knight
5x scouts w/ a heavy bolter

Basically I went second so my outflankers out flanked his outflankers and used their plasma talons to rip apart the assault marines.

I highly recommend anyone who plays 40k to pick up this little book from GW as its a cool fun game. It also only takes about...20 minutes to learn the rules if you already play 40k and each game takes 20-30 minutes tops to play.

In other news I am working on painting up more of my Tau stuff to help me combat the new Astra Militarum book...which is pretty freaking awesome. You can cram something like 33+ las cannons into a single list...and with easy access to prescience and ignore cover orders..you should wreck most things. I will need to play test more against this new threat before I can determine if my warlocks and/or my beast pack can handle them.

So in closing... TRY KILL TEAM! It's alot of fun and it is a nice quick game to play when you don't have the time or drive to play a full game of 40k.

-Farseer Tsarith

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