Thursday, November 21, 2013

Updates!! League!! 11th Company GT!! Army thoughts and my innermost dreams!

Hello all,

I apologize for the lack of consistent posting of late. I have been traveling quite a bit for work but due to the holidays I will actually be home (hopefully blogging!) most of the next few weeks. Also the title lies...I wont be sharing my inner most dreams..but I will share some army lists!

Anyway....some highlights!

First off the "Great Fall" league has ended, I attempted to try out some variants of my list which did not do so well and I ended up missing out on the finals. However! I got some good games in which I am sorry to say I wont be battle reporting.

On to other things though. I also attended the 11th Company GT in Myrtle Beach, SC. which was by far the best GT I have ever attended. I was a bit turned off on the idea of going due to the 8 hour drive but my buddy Birdux and I road tripped it down and it was a blast! I ended up 5-2 (my loss of consequence in round 4 was actually to Alex Bessinger who ended up winning the whole shebang! I also got a chance to play a good friend Ordo-Bob who plays my most hated of rival armies Chaos Daemons. (fun fact I actually lose almost exclusively to chaos daemons at GT's...) I would post my battle reports for the 11th company now but I still out of town and do not have my game notes with me. I will hopefully get around to posting the reports of the 7 games this weekend so keep your eyes peeled for another post soon!! I want to do a shoutout to Birdux though for winning best painted at the 11th company and making top bracket all with his very nasty spawntide chaos space marine army, so to anyone who thinks CSM are dead...you should check out his blog over at birdux.blogspot.com.

As a teaser for anyone who reads my blog and is curious about the 11th company games my list is below:


Farseer: Shard of Anaris, runes of witnessing, jetbike, Warlord (rolled on iyanden traits woot woot)
Eldrad
9x warlocks on bikes w/ 2 spears
5x3 windrider units
wraith knight
3x dark reapers w/ exarch, fast shot, night vision, and s8 missiles all around
imperial bastion w/ quad gun
Tau Commander w/ iridium, multispectrum, puretide chip, 2x fusion gun, target lock, vectored retro thruster
1x10 kroot
riptide w/ early warning override, fusion gun, heavy burst cannon, and velocity tracker

So it was pretty similar to most of my lists. I actually have no complaints btw of how the army worked. I know most who look at it go "ewww Eldrad and buff commander are soo slow!" but honestly if you pay attention to where you place your models and consider where you want to be on later turns early then its not a problem. I have actually fairly consistently used him since the new book came out and I have not once had a game where he caused me to lose because he was too slow. It takes extra thought which is something most bandwagon eldar council players dont want to deal with. But I rarely leave home without him. However as I contemplate returning to the realm of 1850 games I am debating actually giving him up just to avoid losing other things.

I have also been toying with a grey knight list with some eldar allies:

Coteaz
xenos inquis w/ grenades
tech marine w/ grenades
7xdeathcult assasin w/ axe/mace, 2x crusader w/ axe, 1x banisher
7xdeathcult assasin w/ axe/mace, 2x crusader w/ axe, 1x banisher
Storm raven w/ las cannon and multi melta
Storm raven w/ las cannon and multi melta
3xwarrior acolyte in a rhino
sky sheild landing pad
Autarch
2x5 dire avengers in serpent w/ scatter, ghostwalk matrix, shuriken cannon
wraith knight

I like that I would get to use some of my currently painted elements (all the eldar stuff) and I actually have access to most of the required grey knight items. I plan to convert the deathcults from some spare dark eldar kits I have sitting around and the crusaders I will probably just buy since i actually like those models. Anway stay tuned for the 11th Company battle report to come this weekend.

Lastly I want to shout a big "Good luck!" to all the NOVA players I know going to Da Boyz this weekend! I wish you all the best of luck in your games and I hope one of you brings home the gold!

-Tsarith

Tuesday, October 15, 2013

"The Great Fall" 40k League update and some general thoughts!

Howdy folks!

The DC gamer fall league known as "The Great Fall" has started up. I am running a bit behind and actually have yet to play my first two games even though we are in week 3. I am planning on knocking out several of the games early next week so sit tight for some battle reports!

I thought I would toss up the specific list I plan to use for the list locked games. For those who don't know we are allowed to play the first two games with pretty much what ever we want (the only requirement being that we use our chosen primary detachment). But for games 3 through the finals my list is set to be:

1 Farseer (Runes of Witnessing; Eldar Jetbike; Warlord; Fearless)
   1 Shard of Anaris

1 Eldrad Ulthran

1 Warlock Council
   1 Warlock (Singing Spear; Eldar Jetbike)
   1 Warlock (Singing Spear; Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)

3 Windrider Jetbike Squad

3 Windrider Jetbike Squad

3 Windrider Jetbike Squad

3 Windrider Jetbike Squad

6 Swooping Hawks

2 Dark Reapers  (Reaper Launcher (Starshot))
   1 Dark Reaper Exarch (Reaper Launcher (Starshot); Night Vision; Fast Shot)

1 Commander (HQ) [Tau],  (Plasma Rifle x1; Vectored Retro-Thrusters; Stimulant Injector; Shield Generator; Neuroweb System Jammer; Onager Gauntlet; Puretide Engram Neurochip; Multi-Spectrum Sensor Suite; XV8-02 Crisis 'Iridium' Battlesuit; Feel No Pain; Fleet; Hit & Run)

1 Kroot Carnivore Squad (Troops) [Tau]
   10 Kroot [Tau]
   1 Kroot Hounds [Tau]

1 Kroot Carnivore Squad (Troops) [Tau]
   10 Kroot [Tau]
   1 Kroot Hounds [Tau]

1 XV104 Riptide (Elite) [Tau],(Twin Linked Fusion Blaster; Early Warning Override; Velocity Tracker; Interceptor; Skyfire*)

1 Imperial Bastion (Emplaced Heavy Bolters x4)
   1 Gun Emplacement (Quad-gun)

It is mostly the same as my NOVA Open list with the only real change being that I upped it to 2k by adding the Shard of Anaris and some extra troops. I expect that this will do fairly well but I have some changes I was just considering. I really would like to use a wraithknight in this army and I am considering dropping a kroot squad, the hawks, a windrider unit, and some wargear to add one in. I am not sure as I like the hawks and having more troops is always good but then again with the way this list plays I may be better off just dropping down to 4 troops (or dropping a warlock to keep 5 troops). In any case the changes are all fairly minor. Another option is to use the dark eldar allies. However then I end up with:

2000 Pts - Codex: Eldar Supplement - Iyanden Roster

1 Farseer (Runes of Witnessing; Eldar Jetbike; Warlord)
   1 Soulshrive

1 Farseer (Runes of Witnessing; Eldar Jetbike; Fearless)
   1 Shard of Anaris

1 Warlock Council, 505 pts
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Eldar Jetbike)
   1 Warlock (Singing Spear; Eldar Jetbike)

3 Windrider Jetbike Squad

3 Windrider Jetbike Squad

3 Windrider Jetbike Squad

3 Windrider Jetbike Squad

6 Swooping Hawks

1 Wraithknight

2 Dark Reapers (Reaper Launcher (Starshot))
   1 Dark Reaper Exarch (Reaper Launcher (Starshot); Night Vision; Fast Shot)

1 Imperial Bastion (Emplaced Heavy Bolters x4)
   1 Gun Emplacement (Quad-gun)

1 Baron Sathonyx (HQ) [DE]

5 Kabalite Warriors (Troops) [DE]
   1 Venom [DE] (Splinter Cannon; Grisly Trophies; Night Shields)

5 Kabalite Warriors (Troops) [DE]
   1 Venom [DE] (Splinter Cannon; Grisly Trophies; Night Shields)

That is not bad..those venoms allow rerolls on my warlock powers which is useful when rolling on that LD8. But the odds of getting fortune go down quite a bit when you lose out on Eldrads 4th power. I like having both farseers back on jetbikes but I miss Eldrads force weapon and 4th power. I have play-tested and found that both options work quite well but I am just not truly happy with either. I love having the dark eldar elements again (look back in my history and you can see I spent the better part of last year and this year using baron and my dark eldar allies) but the wound soaking power of the commander is amazing. I suppose at some point I'll just have to choose.

Another thought that has been coming up recently is that I would really like to get off of the crutch of playing the seer council. I love the army and I have been playing it since early 4th edition when I started using it as an alternate to playing the dreaded mechdar that ruled the game. I have 6 wave serpents available so perhaps I could revisit the idea of playing a wave serpent mech style army. I watched the BFS finals and saw Mike Brandt use serpents with space wolf allies to great effect. I liked that (it was nice to see something other than 4-5 serpents, 1-2 wraithknights, hawks, and last turn scoring bikes). Anyway..this post is getting far too long so I will shut my trap for now and I promise some quick succession battle reports next week!

-Tsarith


Tuesday, September 10, 2013

Huzzah Hobbies RTT sunday 9/15

This is a repost from my buddy Birdux's blog (birdux.blogspot.com) but I want to shout out to this RTT at Huzzah Hobbies:

-Tsarith

Reminder: RTT at Huzzah Hobbies this sunday. September 15th. 2k no double FOC

Just wanted to remind everyone that our monthly RTT at Huzzah hobbies is approaching this Sunday! Since NOVA season has ended for now, we will be switching to 2k, (1999+1) so no double FOC.

As a note, I will be allowing the new vanilla marines codex, so if interested, feel free to bring it.


as always  - registration starts at 10am, first game at 1045. Entry is 15 and covers lunch. The rest is rolled directly into prize support. As usual we do not require any painting or fancing basing.

For those interested in proxying models, as long as you don't have any other models of that type in your army, and they have a passing resembelance to the models being proxied, proxies are O.K.

"The Great Fall" 40k League and a snippet about NOVA

Hey guys,

I will post up something more about the NOVA Open at some point, the short version is that I went 4/1 in the invite and i was 3-0 on day one of the GT but lost and got bracketed down on day 2. Anyway....

On a more interesting note there is a fall warhammer 40k league for the northern VA area starting up at the end of this month: Introducing "The Great Fall" 40k League. The details are at this link: http://beltway-gamers.com/forums/index.php?/topic/2823-the-great-fall-40k-league/

It is being put on using a similar style to the Iron Fist League: Road to the NOVA and is using a cool assortment of missions gathered from feast of blades, NOVA, and Da Boyz. This conflicts with nothing of note and the league will run from 9/28-11/09. It should be lots of fun and  I look forward to seeing some good competition, I will definitly be playing in this!

-Tsarith

Wednesday, August 28, 2013

NOVA Open/Invitational 2013!!

Well,

It's about 24 hours before the first game of the invitational and I couldn't be more excited! This will be my first time participating in the invitational but lets take a look at the last year.

Last year I was a relatively untested (competitive player, I had played for years in basements and hobby stores but rarely entered the tournament scene). I participated in the NOVA Open GT last year as my first real GT event and I performed pretty well (about 26th over all and in the second bracket) I met quite a few people at that event namely my now close friend Birdux whose blog you can check out here: birdux.blogspot.com. I spent a good many evenings playing 40k with him and a few others and I decided that the competitive side of 40k was definitely something I enjoyed. So I attended several other major events (Killadelphia, SVDM, and the IFL Road to the NOVA Open League). I attended these events hoping to win myself an invitational ticket, which I did manage to do! I am very proud of that accomplishment, I set a goal and I met it.

The Invitational has a long list of very strong players all playing incredibly tough lists I am sure, it is my hope that I will perform decently well (basically I just don't want to be the one guy that goes 0/5!) I have, what I think is a very strong list this year. As far as the GT I am hoping to fight my way into the top 16 this year. Hopefully my Farseers will guide me through the twisting paths of fate and lead me to victory! In any case, the best of luck to everyone who is attending and I hope to see you all out there! To any loyal readers who want to chat about all the cool things Eldar do, I will be around all day as I am attending both the invite, GT and I will actually be helping to judge the trios event so I will be in the hall from pretty much 7am-midnight every day.

-Tsarith

Tuesday, August 20, 2013

NOVA Open GT & Invitational

Hi guys,

I have definitely had less time to blog these days than I would like. Anyway due to my victory in the IFL league (shouts to the Iron Fist League!!!) I will be attending not only the NOVA Open GT but also the NOVA Open Invitational. I am thinking I will probably just run the same list for both but we will see. I don’t want to go into the specifics of my list but I am most definitely sticking with my normal themes of my wonderful jet council. I have quite a bit of work to do in the next week and a half (I still need to paint nearly a dozen guys and finish up some display board upgrades!!)
I plan to finish up my army and I will probably post my list, some cool pics of the finished army, and a few other details the night before NOVA. I look forward to seeing all my fellow wargamers next week!!


-Tsarith

Monday, August 5, 2013

IFL Finals Results!

So I have been quite busy lately with travel for my job. But I wanted to post up the results of the IFL Road to the NOVA Open finals. So first lets talk about my 3 games and then we can discuss results!

A refresher on my list:

Farseer on jetbike (warlord)
Eldrad

9x Warlocks on jetbikes 3x singing spear
3x3 windrider squad
2x fire prism

Tau Commander with tons of upgrades
Riptide w/ ion accel and SMS
2x10 kroot w/ a kroot hound
Skyray

Game 1 vs Steve (Tetsubo) Schweitzer playing a Tau list:
Ethereal
Commander
2x2 crisis teams
4x12 fire warrior squads
2x4 pathfinder
1x longstrike hammerhead
1x riptide w/ ion accel
1x3 broadside missile unit w/ 6x missile drone
Aegis defense line w/ quad gun
Farseer on jetbike
1x3 windrider squad

Game 1:

Pre battle:
I rolled a bunch of destructors, a protect, and a few of each other power. On my seers I rolled a fortune on the regular seer, Eldrad had a mixture of useless things and a guide, and the regular seer also had a guide and a prescience I believe (I lost my power chart at some point so I cant really remember the other ones exactly).

Turn 1:

Steve took first turn and deployed very statically behind and around a hill that his aegis line turned into a lovely little fortress. He took first blood off a fire prism and put a few wounds on the riptide. I had kept my council back and behind terrain so he didn't really damage it much.

I then cast all my powers, I renewed my riptide back to full health (much to Steve's vast displeasure) and then began the trek across the table. After I turbo boosted I was about 10 inches from his front lines (well placed for a turn 2 assault). My fire prism I believe destroyed his hammer heads gun and my sky ray killed a suit squad.

Turn 2:

Steve shot just about everything at the council and my 2+ re-rolls held up and I lost just 1 warlock. My riptide took a few wounds again from his other shooting.

I then cast all my powers again (I used scriers gaze to keep all my reserves out) and went about positioning myself to charge into the mass of fire warriors and such. I also again renewed the riptide (I really REALLY like that power). I shot and killed a few pathfinders and such but the big deal was my charge which brought me into the broadsides and some other squad. I actually did very little damage, just one wound but I was thankfully in combat now.

Turn 3:

Steve is starting to feel the heat from that council being in his face, but he presses on. He continues to shoot my riptide finally bringing the jerk down. We have some more fun combat which results in little happening.

This is where my exact memory goes a bit hazy on how this exactly went. But I think it was something like:
I cast my powers, using my protect/jinx on his broadside unit. I then did some useless shooting and kept most of my reserves out again with scriers gaze. We had combat, I believe I used heroic intervention to get Eldrad into the challenge with the commander ganking him with the force weapon and then I managed to kill enough of the broadsides to finally wipe them.

We might have messed around for another turn but at about this point Steve put out his hand and gracefully surrendered the game.

We broke for a nice lunch at a deli around the corner from Brandt's place and we all prepared mentally for round 2.

Game 2:

My next opponent was none other than Andrew Gonyo playing his dreaded Tau army. I was very anxious going into the game having lost to him previously in a test game when he first started using the list and also this year at SVDM he kindly smacked me around. But I was feeling good coming off my solid round 1 victory and confident with the knowledge that all I needed to do was kill enough of his troops to beat him on objectives (yay for NOVA terrain giving me giant hills to hide behind!)

Pre game:
Eldrad: guide, executioner, eldritch storm, death mission
Farseer: fortune, executioner, prescience
The warlocks rolled a smattering of powers (protects, destructors, etc etc)

Gonyo took first turn and so I set up very defensivly behind the LOS blocking hill. I then used my sky ray and fire prisms to complete the solid LOS blocking wall and hid my council behind the hill. My riptide was left pretty open but I needed to give up something so I would much rather lose him than half my council. I also needed to keep the infiltrating kroot from getting too close so it all worked out.

Turn 1:
Gonyo put some hurt on me this turn. He took first blood off a prism and stunned the other. And he also glanced the sky ray once or twice. I believe he killed my riptide but he might have done that turn 2, either way I don't think the riptide did anything of consequence but at least the council was left untouched. He also used his infiltrate to put some kroot near me.

I cast all my powers (yay fortune and protect!) then proceeded to conga line my council toward the kroot that infiltrated near me, setting up a guaranteed double charge for turn 2 on the 40 kroot. My stunned fire prism managed to snap shot and blow up a sky ray (but all the missiles had been fired so it wasn't a huge deal) Also my sky ray shot all its missiles at another sky ray and took off a marker light and immobilized it I believe.

Turn 2:
Gonyos reserved squad of kroot come in on my board edge thanks to the beacon thing on the riptide. He blows up my fire prism...I guess he didn't like that it was boss enough to snap shoot and kill an av13 tank ;P Other than that he edged everything away from my council but didn't even come close to getting far enough away with the 40 kroot.

I cast all my powers, most of my reserves showed up and after casting my powers I split Eldrad off and left him behind to join a warlock squad that had just come in (this ended up being a really good thing). My council got into position to charge the two kroot squads. Then I used Eldrad's eldritch storm and the wind rider squad he joined to kill about half of the kroot squad that had come in on my board edge. I then charged and unsurprisingly killed the 2 kroot squads (yay for a decent sized dead pile of kroot!)

Turn 3:
Gonyo had no more reserves but was in a pretty decent position. He spent a lot of time shooting me doing little damage but he did manage to kill 2/3 of a jetbike unit. We had a cool moment where we thought Eldrad had died, but then I remembered that the blessings persist so Eldrad managed to make some cool 2+ cover saves which ultimately meant the jetbike unit lived.

All of my other reserves arrived at this point but I managed to come on the board in a way that he again got no interceptor shots. My council cast its powers back up and started drifting across the table toward another kroot squad. My 10 kroot came on the safe side of the table (the other squad died since Gonyo covered the board edge). I used them to kill off some more of his kroot but this time failed to use eldritch storm so they were not pinned this turn.

At this point we had about 25 minutes left in the round, we discussed and agreed that we would see what time looked like at the end of his turn.
Turn 4:
Gonyo went and used his kroot to kill some of my guys but I made some good saves. But he did manage to put his squad on my corner objective nicely contesting it. He started moving to bubble wrap his but the way he had covered the board edge earlier meant his unit was very strung out and far out of position. He managed at the end of his turn to hold 3 objectives and contest my corner one.

(time was at about 10 minutes left so we agreed to stop after my go)
I took my turn choosing to pass on casting a bunch of warlock powers (no reason to give up victory points eh?)
I used Eldrad and my kroot to kill off enough of his kroot to push him out of contest range to hold the corner objective. Then I took the one on the center line in on my end of the board and used my farseer to split off and go contest his center line objective. I then put a windrider squad on the one in the middle and charged my warlocks into his kroot squad which pulled his strung out unit off the middle and managed to contest his remaining objective.

Game End:
I manage to win 10-1 on points. This moves me into the final round!

Game 3

My final opponent was yet again, a tau player. Vaden was running:

Commander
Aun'Va
1x3 crisis team (missiles and flamers)
Riptide w/ ion accel
4x fire warriors
1x kroot w/ hound
sky ray
hammerhead w/ longstrike
2x4 pathfinder
aegis line
farseer on bike
1x3 windrider unit w/ shuriken cannon

For once I actually won the first turn roll but don't worry he seized the initiative...

Powers:
Eldrad: eldritch storm, death mission, fortune, mindwar
Farseer: guide, fortune, prescience
Warlocks: no protects, a bunch of destructors though

(that's right, DOUBLE fortune woot woot!)

So anyway I won the roll, deployed first in a stupid aggressive stance (I wont be doing that again, I should really know better. But honestly coming off the win from Gonyo I felt a bit invincible).

Turn 1:

Vaden seizes and has a great chance to do some damage.
He shoots me...ALOT. He wounds the commander 3 times but that commander really should have died. He passed about 30 armor saves and definitely made himself the MVP of the day.

I cast all my powers (still a bit shocked I didn't get wrecked after his seize..but oh well thank you 2+ armor save). Anyway my fire prism immobilizes his hammer head, my skyray makes some suits go to ground but does no damage. I move my council up into the center building where it cant really get shot (oh and I renewed all the wounds back on the commander ;P)

Turn 2:
Vaden shoots at me again, blowing up a fire prism for first blood. My riptide and commander boss all their 2+ rerolls and he passes the turn.

I cast all my powers....and then move through the terrain and get ready to charge my council into his fire warriors which he dangled out to bait me (yes I know it was bait..but the council is like a honey badger...even when it should die it gives no fucks) My riptide bummed around and shot some pathfinders and my remaining fire prism tried to shoot at his hammerhead, but didn't do anything. My council then charged and killed 2 squads of fire warriors and I used my massacre move to get the commander and the farseer and Eldrad out in front to soak some damage.

Turn 3:
Vaden goes for broke and shoots with everything again. Eldrad, the farseer, and the commander all take some wounds but I end up alright.

I then charge his riptide and some battle suits. I actually don't do much damage here, I am pretty sure we end the round still in combat with eachother.

Turn 4:
Vaden shoots at my riptide not doing much since he also has a fortune on him. In combat Eldrad punches the riptide in his secret spot, Vaden fails an armor save and I pass my psychic test causing instant death with my force weapon. I then actually fail to overrun the farseer from the squad but he runs off the table.

Now for my turn I basically just charge Aun'Va and the broadsides. My force weapon kills Aun"va and one of his guards and my warlocks kill a broadside.

Vaden offers his hand and surrenders.

It seems that Eldrad and his seer council correctly read the strands of fate and led me to victory!

I receive full points for the win and claim the top spot in the IFL Road to the NOVA Open!! This awards a cash prize and a coveted ticket to the NOVA Open Invitational!!! I have been working all year to win a spot to this so I am ecstatic to not only win a spot, but this also happens to have been the LAST qualifier for the event. Anyway I want to give a huge thank you to all the IFL guys who put on this event, to Mike Brandt for hosting the finals, and to everyone who played this year. It was a well run league, good job IFL!

Now I just need to furiously do some prep work for the Invitational!

-Tsarith






















Wednesday, June 26, 2013

IFL Road to the NOVA Open Game's 2, 3 and an RTT?!

Hello guys!

So I got another league game in and it was a fun one.

I played against a Necron player named Leigh. He was running an AV13 wall with some 5th edition elements.

His list:

2 war scythe lords on barges
2 squads of warriors in Ghost Ark w/ 2 destruction crypteks
2 squads of immortals in night scythes w/ 2x storm crypteks (haywire)
2 annihilation barges
monolith

I was playing my seer council league list and we had mission 5 from the NOVA packet (emperors will which is mission points, 2 from holding more corner objectives than your opponent or 4 for holding all of them, 1 mission point for the center objective, 1 for slay the warlord, and 1 for line breaker). This is a difficult mission under the league rules as you need to win by 5 full mission points to score full points on the game. We rolled up and had no night fight and some crappy warlord traits for each of us. I did mediocre on psychic powers. I got fortune on the 6th roll and ended up with a prescience, guide, and 1 doom. My warlocks did pretty well I got 4 protects (yay!!) and 1-2 of each of the other powers (I traded all of the empowers out for conceals). I won the roll and made him go first. I deployed VERY far back (it was a hammer and anvil game) so that he was out of range for nearly all of his guns.

His turn 1:
He moved up toward the middle staying very close together with most of his vehicles and shot me with the crypteks out of the barges. I believe he wounded my riptide right off.

My turn 1:
I cast all my powers (some warlocks failed but no perils) and I used my destructor/renew to heal the riptide. I moved forward with everything and shot him back doing pretty little damage but trying to set myself up for a turn 2 charge into the lovely bunch of vehicles he has.

His turn 2:
He moves up and shoots the hell out of me but due to my protect/fortune/conceal combo he does almost no damage to the council and I think again wounds the riptide once. He might also have blown up a fire prism here, or that might have been on turn 3. Anyway, he charges my council with one of his command barge lords and I promptly use my witch blades to rip apart the barge and then hit and run out of the combat with the overlord.

My turn 2:
Basically my shooting does little damage (the commander and his fusion guns kill an annihilation barge I believe), then I did a cool little multi-charge and manage to kill the overlord, an annihilation barge, and a ghost ark. Also my riptide charges his other command barge lord, epically passes his mind shackle test and kills the barge stranding the overlord out in the open. Oh also my sky ray shot down one of the night scythes and the other one ended up flying off the table but was still alive at the end of the game I believe.

His turn 3:
His monolith deep strikes and doesn't end up doing too much. His second overlord runs over and tries to kill my jet bike squad but only kills 2, the last one runs away and just barely stays on the board.

My turn 3:
Most of my reserves come in now and hid all over the place. My jet bike that the overlord failed to kill regroups and I manage to hurt the overlord and he goes to ground. My seer council kills the warriors that got out of the ghost ark that I blew up last turn and kill the monolith. My riptide is just kind of standing around doing little, but looking cool...

His turn 4:
It's looking bad, but Leigh was a good sport and kept on trying till the end. He ran toward objectives and continued to shoot all his remaining weapons hoping to pull some bodies off the council. He did manage to blow up my second fire prism (they really did nothing but die in this game)

My turn 4:
I killed the last ghost ark and ended up just kind of chilling in the middle of the table ready to move toward his remaining overlord and warriors in my deployment zone. I wanted to make sure that I was over there so I could kill those guys and keep him from getting line breaker.

His turn 5:
His overlord and warriors end up in combat with my riptide (I cant remember exactly when the combat started but it was going on during turn 5). Anyway he moves his guys toward objectives but cant quite make it to any (He needs a turn 6 to try to get some objectives)

My turn 5:
My troops move onto 2 corner objectives and that single jet bike from before jumps onto the middle objective. My seer council charges into the overlord and kills him but doesn't base the warriors so I can't kill any. I win combat but he doesn't run away. So if the game ends right now, I would win but not a full victory. I had line breaker, slay the warlord, center objective, and more corner objectives. The points were 5-1 (he still had line breaker!). But we rolled and the game continued.

His turn 6:
He's just moving to move at this point, he gets onto one objective and the night scythe kills my solo bike on the center. During the assault phase I finish off the warriors then my council uses its move to migrate toward his remaining infantry.

My turn 6:
I cast my powers and two of my warlocks die to perils haha! Fortunately at this point it doesn't really matter, but it was very funny. Anyway I move over and kill a few more necron's but the important bit is that I pushed him out of my deployment zone. We roll, the game ends and it is an Eldar victory with a score of 5-0 for the mission points.

Post game:
It was fun and I was worried going into the game. Fortunately for me, Leigh had not played against an army like mine before so I did not know that the key to victory is spread far and thin. He made the mistake of bunching up tight early on which allowed me to get that turn 2 multi-charge off which ultimately allowed me to gut about half of his army in one swoop. I look forward to a rematch in the future.

Also I skipped the battle report for my game 2 because it was a very short game, but incase any readers are curious I'll give a brief run down of that game. I rolled well on psychic powers that game and my opponent did not have a list really capable of dealing with the threat that I produce. We played the NOVA kill point mission and he was running a strange list.
He had:
2 large bike squads led by bike Khan and a biker librarian, 3 shooty dreadnoughts, 3 thunder fire cannons, and some scouts.

I killed Khan, the Libby, and all the bikes on turn 1. That left me in a great position to be able to charge his dreadnoughts and thunder fires on turn 2. We looked at the table and he surrendered. Given how short the game was I don't see the point in giving it much more attention or its own post.

Lastly...I will be attending an RTT in Vienna, VA this weekend. If you want to attend the info is below:

Saturday, June 29
This RTT has room for 16-30 spots
$30 registration fee covers food, beverage, and support for a good cause

1850 Points, no FW, painting is not required, but is rewarded, and is required for Best Overall
This will also be the first look anyone gets at Torrent of Fire
http://www.torrentoffire.com/

Sign up and pay registration by going to:
http://novaopenfoundation.org/?tcp_product_category=donation
Select the fourth bullet, "Name of Charity: NOVA Charitable Foundation"
Increase quantity to 3 (So, $30)
Donate!

-Tsarith

Thursday, June 20, 2013

Killadelphia Results!!

Hello everybody!

I have been quite busy with work in the last few days but I wanted to post up my personal results from Killadelphia. It was a great time and a really fun/well run GT. I ended up winning my bracket but I will get to that shortly. Anyway I just want to say that Stomping Grounds put on a great GT and I will most definitely be going back next year. The prize support was fantastic (each bracket winner walked away with a cool trophy and a Battle Foam 432 Air standard load out pack, and first place received $400 cash).

Anyway I ended up going 1-2 on the first day and 3-0 on the second day. I played against some great opponents and honestly I have little to no complaints from the games. So into the games....

I ran this for the event:
1 Commander
 w/ 2 Shield Drone, vectored retro thruster, target lock, 2x fusion, puretide
1 Commander Shadowsun
 w/ 2 MV52 Shield Drone
1 Farseer
   jetbike, doom, fortune
3 Guardian Jetbike Squadron
  
3 Guardian Jetbike Squadron
1 Hammerhead Gunship
   1 Hammerhead Gunship
10 Kroot w/ kroot hound
  
10 Kroot w/ kroot hound
Sky Ray Missile Defence Gunship
Sky Ray Missile Defence Gunship
9 Warlock
 w/ 3x spear, 4x destructor, enhance, embolden
1 XV104 Riptide
 w/ EWO, Ion Accel

Game 1:

I played against a guy who I have played before but I apologize his name escapes me ATM.

He was running a Guard army with Space Wolf allies, his list was roughly as follows:

2x Rune priest
2x grey hunter pack 9x w/ melta in drop pods
1x long fang squad w/ missiles and drop pod

primaris psykers
infantry platoon w/ some lascannons and 30x guardsmen
manticore
2x 10 veterans (cant remember if they were plasma or melta)
3x vendetta

I went first:
I cast my powers, stunned the manticore, and killed a few guys. His wolves arrived and landed perfectly but didn't manage to do any damage. Then basically my council killed all the space wolves and then I proceeded to run around killing his remaining squads at my leisure. He was really cool about the fact that it literally seemed he could not make an armor save on that first turn. It was a good first game but sadly the day did not stay on this trend. Game one ends on turn 7 with me just managing to finish off the last of his guardsmen blob for full points.

Game 2:

I played against a guy I had not met before named Werner. He was a nice guy who was playing a typical necron list:

Destroyer lord
2x5 wraiths
3x annihilation barge
4x warrior squads in night scythes
and
Tau commander w/ upgrades
Riptide
10x kroot

He won the roll and had me go first. I cast my powers and shot at him a bit doing no real damage. He went and shot back at me and promptly killed my riptide (he wounded me about 7 times and I unfortunately rolled 5 1's...le sigh). Then my turn, a bunch of my reserves showed up and I was in a great position to charge some wraiths, I killed the one squad and then was left in a decent location to charge his commander, which I did in a wonderful multi charge getting his commander, the riptide, and an annihilation barge. I unfortunately completely whiffed in combat and only managed to glance stun the barge and kill the commanders drone. Then he promptly passed the LD check and used his hit and run to bounce a might 15 inches away. (The plan had been to kill the barge with a whole slew of results and run his commander and riptide off the table). After that botched assassination attempt I realized I was in a bad situation. The next turn it got worse.. failed a short charge to get to the commander again and was left sitting in the open (oh seer council how you fail at times...) That put us at the top turn 5 with me very badly out of position (there was really no way to recover). So we puttered around through turn 5 with Werner not really doing much damage to me but very strongly holding all the objectives. The game ended on 6 with him winning on primary. I wasn't thrilled but there was really nothing I could do about it, he played a tight game and in the end its a dice game.

Game 3:

I played against a nice enough daemon player named Bob:

Herald of slaanesh on steed w/ exalted locus
Herald of tzeentch on disc
3x 10 daemonettes
2x10 horrors
2x 15 flesh hounds
1x 15 seeker
3x soul grinder

He won the roll and again made me go first...(there is a nice trend here, I actually believe I went first in all 6 games...)

I cast my powers and moved up to bait his hounds into assaulting me. He promptly took the bait and charged me with 30 flesh hounds...combat ends and he has about 15 total hounds left and I am sitting about 12 inches away after my hit and run. I promptly go back in and finish off all but 2 hounds (they will come back to be really annoying later...) Over the next few turns all is going pretty well (I kill 2 of his soul grinders and a good number of seekers. This game probably would have been a total win for me if we had played through to the end but sadly time was called and we only finished turn 4. If we had played that last turn I would have cleared him off all but 1 objective and won 3-1. Anyway the real sucky thing was that if I had not failed a 4 inch charge to his seekers on turn 3 it wouldn't have mattered, those bad boys managed to just steam roll some of my troops after I failed that. Oh well lesson well learned, next time I wont get greedy with the multi charge and I will just SHOOT the damn daemons!!

The day two games were all pretty short. Due to my losing those two games on day 1 I was bracketed pretty low (the 4th or 5th bracket) and those games were all over pretty quick. I wont go into details but none of them went past turn 4 and it wasn't due to time issues.

Anyway, I learned some good GT lessons and I cant wait for the next one! I will be attending some RTT's in the next few weeks and I will try to post up some of the IFL League battle reports. Also I will be working on testing my mech lists in the next few weeks since I would like to use that for the NOVA Open.

Peace out guys!

-Tsarith

Friday, June 7, 2013

Dire Avenger Spam with a Wraith Knight!?!?

Hey guys,
I just thought I would toss up this twist on my dire avenger spam list.. I played it today against a very interesting 4 land raider dark angel/grey knight list and managed to squeak out a win although I really never considered how difficult it can be to take out 4 of those big old tanks. I won't be going into the details of the battle but I want to discuss a few aspects of the list.

I played:

 Autarch
 Dire avenger x10
 Wave serpent w/ scatter and cover.      
 Dire avenger x10
 Wave serpent w/ scatter and cover.      
 Dire avenger x10
 Wave serpent w/ scatter and cover.      
 Dire avenger x10
 Wave serpent w/ scatter and cover.      

 Swooping hawks x10.                     
 Swooping hawks x10.                     
 Crimson hunter.
 exarch                             
 Wraith Knight      

I thought perhaps the exarch upgrade would help me to get more use out of this flyer. I really think on paper it just looks amazing. I have yet to really have it perform for me though. I am considering dropping it either for a farseer HQ or possibly ditching it and changing a few dire avenger squads into guardians and putting in Asurmen. I really think he is amazing, great stat line, d3 warlord traits, S5/AP2 weapon, 2+/4++ eternal warrior! He might also provide an interesting punch type unit I can toss into a combat. Especially since most of my games the avengers and the serpents get most of the potential targets pretty soft, Asurmen may be able to provide that little punch that gets rid of what ever annoying unit is trying to encroach on my territory.

 The other option is of course a third unit of hawks but honestly I don't think more than 2 of those is really required. The 2 have worked amazing at encouraging my opponents to get with the times and stop using those silly 10 man cultist units to hold objectives. But I already have games where they run out of targets and I think a third one (although its funny) would be a waste in most games.

Now the Wraith Knight... I was pleasantly surprised with him in my game. My opponent had quite a bit of S6/S7/S8 in his list and honestly it took firing the majority of it at the wraith knight for 2 full turns to bring that sucker down. Between the toughness 8 and his ability as a monstrous creature to easily get area cover, he can take a lot of hits. I can't wait to try him out in my seer council list where most games I will have chances to renew some wounds back onto him. I found that although his over all damage output is not as high as I would like, the S10 guns are very good and the I5 gives him a decent chance to slaughter things before they can really start hitting him. Also his T8 really does make him fairly immune to infantry (most infantry rely on krak grenades to hurt MC's but due to the T8 even those need 6's). The biggest draw to me is that he is terrifying to behold and if you maneuver him properly he can soak up enough fire from your opponent to make him well worth the cost. On the off chance he makes it across the table (and avoids any force weapons over there) he can do some pretty serious damage to just about anything he runs into.

I should be getting another league game in next week so more battle reports to come! And of course we are only a week away from Killadelphia!! I have my "top secret" old codex Eldar army all ready to go for that (Yay for one last hurrah before I put the old book to rest on my bookshelf!).

-Tsarith

A bit of a rant...

Hello,

So I read Bell of Lost Souls and I have been noting all of the "Eldar suck" posts that have been coming up. I really don't understand, Phil Kelly wrote a great book that literally fits EXACTLY with 6th edition. AKA great (CHEAP) psykers, strong LONG range shooting, cheap troops (they all got cheaper...AND better...BS4/WS4/I5 across the board is amazing (don't forget about battle tactics, that has literally already won me games)). I mean yes the book is not like a 5th edition Grey Knight codex.. but honestly the game doesn't need books like that. This book is just as strong as all of the other 6th edition books and there are builds in it that can and will defeat anything that any other new book can toss out. Yes it has some flaws (we all know banshees suck) but honestly it is much improved from the past codex. The book didn't need lots of new units, it needed point reductions/improvements across the board. All across the internet bloggers and Eldar players cried out for BS4 on everything.

Well we got it, and for what? tiny basically insignificant point increases? Think about the magic of a wave serpent now. In the old codex it was a minimum real cost of 110 points to play a wave serpent. That vehicle had a shuriken cannon and spirit stones on it. Now for 5 points more you get a standard wave serpent with the same gun plus the serpent shield. For an insignificant 5 points you can make that a scatter laser making the wave serpent (the fucking transport!) an amazing anti infantry platform and it is also great at dealing with flyers and light armor. Honestly yes it would have been great to have 75pt wave serpents.. but truly the serpent shield to me is worth the extra cost.

Anyway,

After this league is over I will go over in more detail my own break down of the codex, probably in a series of posts. I will talk mostly about the units I DONT USE, since anyone who reads this already has a pretty solid idea of what units I DO like/use :).

-Tsarith

Thursday, June 6, 2013

IFL Road to the Nova Open Game 1!

Hey guys,

So I played my first game of the IFL Road to the Nova Open and as promised here is the battle report. My opponent was a great guy named Pierre who plays a very cool counts as space wolf army (it is done up very nicely in blood angel colors led with a mighty "wolf lord" who is actually on a dinosaur).

I was playing:
Eldrad           
Far seer WARLORD
 jet bike, runes of warding, runes of witnessing    
Warlock Council
 9x Warlocks
 9x, jetbikes, 3x singing spear.     
Wind Rider Jetbike x3         
Wind Rider Jetbike x3         
Wind Rider Jetbike x3          
Fire Prism                
Fire Prism           

Tau Allies
Commander
 2x Shield drone, 2x Fusion, Target Lock,
 Vectored Retro Thrusters, Puretide Chip, Iridium   
Riptide
 Ion Accel, Early Warning Override     
Kroot Squad
 w/ 1x kroot hound                
Kroot Squad
 w/ 1x kroot hound               
Sky Ray
 w/ TL Smart Missile System, Black sun Filter,
 sensor spine
He was playing:

HQ
Wolf Lord with a thunderwolf mount, power fist, storm shield, runic armor, and saga of the bear
Rune Priest with Jaws of the World Wolf, Living Lightning, and a chooser of the slain

Elites
Lone Wolf 1 with terminator armor, chainfist, and a storm shield
Lone Wolf 2 with terminator armor, chainfist, and a storm shield
Lone Wolf 3 with terminator armor, thunder hammer, and a storm shield

Troops
Grey Hunters 1 with 5 marines and a flamer
   [Razorback with Twin Linked Lascannons ]
Grey Hunters 2 with 5 marines and a flamer
   [Razorback with Twin Linked Lascannons ]
Grey Hunters 3 with 5 marines and a plasmagun
   [Razorback with Twin Linked Lascannons ]
Grey Hunters 4 with 10 marines and two meltaguns
   [Rhino ]
Grey Hunters 5 with 8 marines and a meltagun
   [Rhino ]

Heavy Support
Long Fangs with 5 marines and four missile launchers
   [Razorback with Twin Linked Lascannons
Long Fangs with 5 marines and four missile launchers
Long Fangs with 5 marines and four missile launchers

So we are playing the Nova Packet mission 2, which is the Crusade. It has primary 5 objectives spaced evenly around the board, with vanguard deployment, and we rolled and got night fight! I rolled up my powers and was awarded with:
Eldrad: fortune, doom, prescience, and scriers gaze
Farseer: prescience, perfect timing, and guide
Warlocks: 2x protect, 2x embolden, 2x enhance, 2x conceal, 1x destructor
Neither of us had warlord traits that mattered and Pierre won the roll to go first and chose to take first turn.

Pierre deployed to the hard left with the intention of using the center terrain to give him crazy cover and let his wolf lord and those 3 lone wolves get across the table to mess with me. I deployed VERY far back so as to avoid any problems with that pesky rune priest trying to block my powers.

Turn 1:

Pierre moves toward me with everything and shoots with most of his weaponry, he manages to wound the riptide once but little else happens.

My turn I cast all my powers with no problems and very passively move my council around in my backfield. I keep everything very far back almost on the table edge so I can get fortune up one more time. I do however string my warlocks up toward the middle so I can get that rune priest if his rhino over extends. I then proceed to use all of my shooting and wreck one rhino and kill a few guys. His rune priest rhino makes 3-4 cover saves and doesn't care about my shooting.

Turn 2:

Pierre rolls some very bad moving through covers and his lone wolves get stuck in the center ruin. His wolf lord hangs back and his rune priest rhino moves forward hoping to get in range to start blocking some farseer powers, but I measured correctly and my seers are about 31 inches away after he moves his full 12 (so looks like the council will be doing some magic for another turn!). He shoots and blows up a fire prism and puts another wound on the riptide.

My turn I cast all my powers, and aggressively rush the rune priest rhino. I shoot it with damn near everything and blow it up, and then charge the squad of grey hunters with my seer council (right here I should have used a jinx on them to reduce their armor saves...) Anyway I hit him with all my attacks and inflict something like 22-23 wounds on him. Pierre of course only fails 3 of them and is left with 2 marines and his rune priest. Here is a picture of how the table looked at the end of that turn.

Turn 3:

Pierre is looking mighty pleased with himself after having passed all those armor saves but I still have hope I can finish off the squad. He moves around and his shooting is largely in effective (both of us did little damage with shooting this game...) I think he wounded the riptide again and then his wolf lord and 2 of the 3 lone wolves charge into the combat. I throw nearly all my attacks at the rune priest and his 2 friends hoping to finish them so I can cast powers again next turn, I manage to kill them thanks to Eldrad and his AP3 weapon. Pierre kills a warlock or 2 and wounds my commander 3 times in combat. I then hit and run away toward those razorbacks you can see in the left.


 

 

My turn I use scriers gaze to keep all my jet bikes out for another turn and I bring all my kroot in on the left to attempt to shoot those long fangs out of the ruins (that plan doesn't work too well). My council moves right up to the razorbacks (in hindsight I should have just charged them) but I shoot one and target lock the commanders fusion guns to the other. I kill one and remove the gun and strip 2 hull points off of the other. My riptide kills himself by charging the squad in the back right corner and failing an armor save (he was a chump anyway).
 
Turn 4:
 
Pierre brings his wolf lord and one lone wolf up and charges into my council (I skipped the shooting phase as little of interest happened, some kroot died). I lose both my drones to his attacks and inflict 1 wound on the lone wolf from over watch. I again hit and run away...
 
My turn I turn around and jinx both the wolf lord and the lone wolf (making them have 3+ armor!) Then I proceed to shoot the wolf lord wounding him twice and using my commander I target lock on and fail to kill the lone wolf! I then charge and finish off the wolf lord leaving me sitting quite happy in the middle of the table surrounded by some large corpses. Oh also all of my wind rider squads came on and hung out in my back field and attempted to not get shot.
 
Turn 5:

Pierre gets very thoughtful and carefully moves his models into position. He puts his marines all over the objective in the back left, and is still holding the back right objective. He attempts to keep me off the objective in my left field but his razorback is not large enough. Again more less than effective shooting.

My turn I jinx the marine squad and the long fang squad on the back left objective and go charging over there with my seer council. I position my wind riders to hold my back left and get a kroot squad over next to his left objective in hopes that I will kill all the marines on it and claim it as my own. My council charges in and wipes out the grey hunters and long fangs to the last man. I am now holding two objectives to his one.

At this point I have 2 objectives to his 1, 3 quarters to his 1 and a 10 kill points to his 4. Huzzah was getting ready to close and Pierre chose to surrender, if we had played a turn 6 there was a solid chance he would have pushed the game down to my winning on the secondary objective but I don't think there was much of a way for him to pull out a win. On a turn 7 most likely I would have managed to reclaim the primary win, IF he managed to tie that up for turn 6.

Anyway it was a great game with a great player who I hope to meet again on the field of battle.

-Tsarith

one last picture..his lone wolf was hiding from my fire prism!!!



Wednesday, June 5, 2013

Eldar jetseer vs. chaos BATTLE REPORT!

Hey guys!

I have yet to manage to get one of my league games done BUT!!! I was able to get a friendly game in with my league list (which is good it let me actually try this out before I use it for the important games). We played the Relic and had night fight first turn.

I was running my new and improved Jet seer list:
Eldrad           
Far seer WARLORD
 jet bike, runes of warding, runes of witnessing    
Warlock Council
 9x Warlocks
 9x, jetbikes, 3x singing spear.     
Wind Rider Jetbike x3         
Wind Rider Jetbike x3         
Wind Rider Jetbike x3             
Fire Prism                
Fire Prism           

Tau Allies
Commander
 2x Shield drone, 2x Fusion, Target Lock,
 Vectored Retro Thrusters, Puretide Chip, Iridium   
Riptide
 Ion Accel, Early Warning Override     
Kroot Squad
 w/ 1x kroot hound                
Kroot Squad
 w/ 1x kroot hound               
Sky Ray
 w/ TL Smart Missile System, Black sun Filter,
 sensor spine          

My opponent had something created on the spot but it was roughly:

Chaos Space Marine w/ Demon Allies:
Raptor lord w/ axe of blind fury
Kharne
9x khorne berzerkers in a land raider w/ Kharne
10x khorne berzerkers
10x raptor w/ 2 melta
1x oblit nurgle
2x oblit nurgle
Skulltaker
1x herald of khorne
3x blood crushers
10x blood letters
10x blood letters

About half of his list was semi-proxy so the pictures are not spectacular but I will try to explain them as best I can. Anyway, we rolled off for first turn and he chose to go first. It was a good choice for his heavy assault force.  We went ahead and rolled our powers and boons out. I don't recall what he got for his boons but they didn't really come up so I assume they were not the great ones. I rolled my powers and did alright. Eldrad picked up fortune, doom, mind war, and guide. Then my far seer rolled up fortune, prescience, and guide. My warlocks did alright and got conceal, enhance, embolden, and a few destructors.

So he sets up behind his cover with one berserker squad and his obliterators then puts his land raider of Kharne death and the solo obliterator on the left side of the field. So I deploy hard to the left so I can deal with the Kharne box quickly. So we are both deployed and ready to go, I roll to seize and BAM I nab the initiative and go first.


Turn 1:
I proceed to move forward toward the land raider and basically the long story short is I shoot a whole bunch and do nothing more than strip a hull point off the land raider. My powers all go off so I have fortune, embolden, enhance, conceal, and prescience up on my council. Oh the best part was probably my one wind rider squad who ran up to the relic, picked it up...and then had 2 of their members die to dangerous terrain tests and run away, dropping the relic right away... I pass the turn and his turn ends with little happening as well, I was far enough back that he just moved his land raider 12 inches up and then did a flat out of 6 to get it nice and close to my lines.

Turn 2:
This turn was exciting! My kroot all came in and basically just walked on the left board edge with the intention of assuring my line breaker. My powers again went off, this time I failed to get a conceal up but that was no big deal as I was going to be charging this turn. My fire prisms, riptide and sky ray all nicely whiffed AGAIN even with all the guides that I am throwing around (not my day for heavy support). But the council did their job and blew up the land raider and as you can see above they proceeded to charge the box o' Kharne and with the new increase  to warlocks (base initiative 5!!!! enhanced up to 6!!) I was able to kill all the berserkers and wound Kharne. Then that shield drone squatting next to Kharne was a boss and made 5 4++ saves. I won combat and chose to not use my hit and run. Then I passed turn.

On his turn ALL the reserves arrived and my riptide failed to kill anything with his interceptor.
That raptor squad blew up one of my fire prisms and that was pretty much that. Then we went to assault and my council denied the challenge, and inflicted 15? wounds on Kharne which he promptly failed 4-5 and died. Then since my opponent had charged an obliterator into me as well, I chose to hit and run away so I could go deal with skulltaker and his lovely little retinue.

Turn 3:


I throw up all my powers, I think one of my enhances died right there to a perils of the warp, but I was able to get doom off on the blood crushers. I proceed to pretty easily kill the crushers and skull taker (fun fact, singing spears are strength 9 when thrown with flesh bane now...) so they instant killed 2 of the 3 crushers. Then the remaining shuriken shots and the 2 fusion guns from the commander finished off the squad. That bike on the building there would be super pro, but I forgot to say I picked up the relic so...well that was a super fail moment, my opponent offered to let me go back but I didn't want the by so we went with it.

His turn he obviously picked up the relic and then proceeded to set up a nice charge with the remaining raptor lord and retinue, that blood letter unit, and the obliterators you can see in the image above. He makes all his charges and my over watch does nothing. But my counter-attack goes off from my commanders puretide engram chip and I manage to kill all the blood letters, the herald of khorne, and Eldrad bosses through a challenge with the raptor axe lord wounding him and passing 7 3++ saves thanks to fortune. I hit and run out of the combat and we end up roughly like this.

We started to run low on time here so sadly that is the last picture...

Turn 4:

This turn we continue to play and pretty much I jump over with the council and kill the berserker squad on the building who has the relic and I target lock my commanders 2 fusion guns and kill the raptor lord. My kroot over on the far left walk toward a blood letter squad over there and kill most of them with shooting and assure my taking of line breaker.

His turn he shuffles around and little happens. We call it done right there since it is now 9:50pm and the store is closing. I win at this point with all 3 secondary objectives and no one has the relic. But IF we had continued he and both agreed that most likely he would be unable to stop me from grabbing the relic with my wind rider squad that had just turbo boosted up to the relic.

Anyway it was a fun game and I came out of it more in love with my jetseer council. The base initiative bump on warlocks is crazy good and all the other powers are pretty nice too. I failed quite often, but having multiples of them makes that ok. My shooting that game was oddly sub-par but oh well the council did its job and claimed the day. I honestly should not have seized the initiative as going second would be better in most cases but anyway the game was a lot of fun and I'm happy to say that I really do think the jetseer council is not only still very valid, but possibly overall stronger. The few games you won't get fortune will suck ALOT, but in most cases (approx. 245 out of the 250 rolls I did the other night) you will get fortune and often you will get chances to roll on some divination goodies as well.

Ok, that's enough blogging for tonight. Sorry for any typo's and such but this is my first battle report so give me a break!

-Tsarith


Monday, June 3, 2013

Hey everyone,

I thought I would post up a picture of my army which I am using for the league which starts this week.


I just broke those fire prisms out of storage so they will need some touch up work on their paint but overall they don't look too bad. I also need to paint those magnets on the hill since they are no longer used or possibly just remove them. I love to magnetize my display board but sometimes it sure is a pain!

Anyway I am excited to get my first game of the league in this week, I believe I am playing a space marine/dark angel player and I am interested to see if my seer council is worth playing anymore (random powers could be good...probably bad). I have a few more ideas I would like to try out with it but this army is locked in for this league so sadly I won't be able to make any adjustments.

When the league is over I plan to write up a thorough review of the codex but I would like to get about 10-15 more games in with a variety of units before I review it. I am actually hoping to get some games with people in this league who DONT play assault based armies as most of my games are played against a fellow blogger named Birdux (his blog: birdux.blogspot.com/) who plays mostly assault based chaos armies and his old battlewagon orc army.

Fortune be with you fellow Eldar players!

-Tsarith

Sunday, June 2, 2013


A quick second post...


I am on fire tonight guys! My first post and so quickly I have a second!?!?

Well I wanted to put my other new/VERY OLD list idea up here. This is for the new Eldar Codex and is a giant throwback to my old beloved wave serpent list from 4th edition (I am soooo glad I save/keep all my models and never sell things!!)

The list: (1850 of course...)


 Autarch.  80
       w/ fusion gun

 Dire avenger x10
       Wave serpent w/ scatter and cover

 Dire avenger x10
        Wave serpent w/ scatter and cover

 Dire avenger x10
    Wave serpent w/ scatter and cover

 Dire avenger x10
     Wave serpent w/ scatter and cover

 Swooping hawks x10.                     

 Swooping hawks x10.                     

 Crimson hunter.                         

 Fire prism                              

 Fire Prims   
 
Now just like my last list posted I am again contemplating trying to use a wraithknight w/ a scatter laser instead of the fire prisms. After two playtest games today (both of which I was able to win!) with this army I was quite dissatisfied over all with the fire prisms. I think that the close combat power and the two str 10 guns on the knight could be very good. But then again I  really like the duality of the fire prisms. Having three different kinds of shot I can use and given how damn cheap that tank is...ugh I'm not too sure what to go with yet. Probably in the next day or two I will try to playtest with the wraithknight some. The swooping hawks are waaaay good now, the precision deep strike plus the 24 inch assault 3...good god that gun is quite nasty. I can't wait to use them on some guard blobs and kroot swarms! Also the pseudo rending on shuriken weapons is AMAZING, I killed 7 immortals with 1 squad of dire avengers...that's crazy. And lastly of course the crimson hunter worked decently...I don't know if it performed as well as I hoped but perhaps he is just having a few off games. I will play him a bunch more and worst comes to worst its a straight swap to drop him for another 10 man swooping hawk unit (did I mention they are much MUCH better).
 
Battle reports will be coming soon,
 
-Tsarith
 
                           

First Post!!

Hi guys,

So this is my first time blogging...but most of the gamers in my area blog so I figured I should do this too. At the very least it is a nice location for me to post my lists and you never know maybe someone is interested in how I play warhammer 40k. Anyway this blog will pretty much only contain posts about Warhammer 40k and primarily my reports and list concepts will be centered around my Eldar. I have been playing 40k for about 13 years now and 10 of that has been with my beloved Eldar. With the new book I thought it would be good to start keeping track of my ideas and such...so that's enough introductions I am going to first go over my usual list (up until the new codex and then I will go over my plans to modify the list for the new codex).


My passion all through 5th edition and the past year of 6th has been all about my Eldar JetSeer lists. In 5th edition I ran 2 seer councils with some fire prism and guardian jetbike support. However when 6th edition came out the call of the giant 10 man council became far too much to resist. So up until yesterday I was running my standard list as Eldar main with Dark Eldar allies.

The List:

Farseer
        RoW, RoW, Spirit Stones, Jetbike, Fortune, Doom, Mind War

Farseer
        RoW, RoW, Spirit Stones, Jetbike, (4 powers dropped for divination/telepathy fun times)

10x Warlocks
        Jetbikes, 4 Destructors, 1 enhance, 1 embolden, 3 spears

3x guardian jet bike

3x guardian jet bike

3x guardian jet bike

5x Fire Dragons
         exarch, tank hunter, crackshot

Imperial Bastion
              Quad-gun

Baron Sathonyx

20x Kabalite Warriors
        2x splinter cannon

Void Raven Bomber
          flicker field



Now this was my standard 1850 list. I had fairly solid success (winning most RTT's I attended) and I performed decently well at SVDM. I will be attending Killadelphia in a few weeks with a variation of this list hence my desire to post it, also I wanted to have this up here as a starting point so readers can understand my play style and see how/why my future lists are built the way they are.

Now this post is getting fairly long but please bear with me because I want to post up the new version of this using not only the new codex but also taking advantage of the lovely Tau Ally force I was working on before this codex dropped in my lap.

THE NEW LIST!! (Yay new codex!!)

Farseer (warlord, id rather roll than take eldrads mediocre power!)
      RoW, RoW, jet bike

Eldrad

9x Warlock
     9x jet bikes, 3x spear

3x guardian jet bike

3x guardian jet bike

3x guardian jet bike

Fire Prism

Fire Prism

Tau Allies!

Commander
            2x shield drone, 2x fusion gun, target lock, vectored retro, puretide engram, iridium armor

Riptide
           Ion Accel, SMS, Early warning override

10x Kroot Squad
            1x kroot hound

10x Kroot Squad
            1x kroot hound

Sky Ray
          SMS, Black sun filter, sensor spine


-------------------------------------
Ok,

So the idea is fairly similar to my old build except for the obvious problem of having to roll for fortune...which isn't that terrible (7 rolls means nearly every game I will have it, but sadly that 1 or 2 games will probably mean that I won't be using this for any GT's in the near future). I will find out in the next few weeks if this is worth the risk or not as I am playing this list for the upcoming IFL Road to the Nova Open league. The plan is fairly obvious, get fortune...twin link everything with guides and presciences and hurray.. The council assuming I make the fortune roll is actually going to be better now since the warlock powers have huge (basically limitless) potential. I can just imagine my opponents shock when not only are they still on their rerollable 3+ armor and 4+ invuln..but now with a warlock power that on 9 rolls is fairly likely to get they will have a 2+ armor and with the premaris power being shrouded I can keep my turbo boosted 2+ cover. I forsee no longer having any trouble with those silly dragons trying to crisp my warlocks. Also just an after thought...I may try and see if a Wraithknight with a scatter laser will work better than the fire prisms, I am rather partial to large MC's...well I'll have to try it in my casual games and let you guys know since my list for IFL is set.

 But anyway I will try to post my battle reports for the next six weeks and we will see what comes of it.


I think this is a long enough first post...

Good night guys!

-Tsarith